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Project Ripper

To spruce up my portfolio i decided to recreate a character from one of my favourite games: Guild Wars 2. This character is Rippli, one of my asuran characters in this game.

The plan is to recreate not only this character, but to also create an outfit, weapon and environment she'd live in. This way i can give a good idea of my general 3d-modeling skills, and not just on characters.

The Base Model

This is the basemesh everything else will be built onto, this includes her body, hair and smaller accesories.

The head and body were first sculpted in Sculptris, after which the combined model was retopologized and UV-mapped in Maya. Textures we're made in Substance painter, while the finer details were baked with Xnormal.

The Outfit [Coming Soon]